Raycast Returning NIl

Every time I send out a ray from my camera it is returning nil

local Cam = workspace.CurrentCamera.CFrame
local raycastRes = workspace:Raycast(Cam.Position, Cam.LookVector)

print(raycastRes)

The result will be nil if the ray doesn’t hit anything. Your direction is only 1 stud in length (LookVector is a unit vector). Try multiplying the LookVector by 1000