Raycast through part, how to fix?

I am using Part.CFrame.LookVector to cast bullet and raycast using LookVector then i saw it raycast through part.
It works like this: create bullet => raycast (using lookvector) => if false => cframe bullet forward
How to fix it?
image

Does this work?

local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist --Will concider every part in game except for those on the list

local raycast = game.Workspace:Raycast(origin, direction, raycastParams) --Add paramaters to raycast

Edit:
Multiply the direction times 100 in the ray cast, and tween it to the hit position.

Try doing (RayCast.Position + RayCast.Normal)