(Flashbang white paint image in this post so be careful)
Hello!
Currently I’m trying to get a Raycast on the wall of a room model (As stated in the title) for a lightning module.
Basically just trying to make it look like lightning is jumping from a neon sphere in the middle of the room to a wall somewhere else.
TLDR:
Raycasting in a completely random direction and if that Raycast hits a wall, grab the position of where it hits and give that to the script.
(Lightning model already completed by myself, just looking for the solution to the Raycasting thing.)
Having a little trouble cause I cant seem to get this to work.
Diagram image:
Point A would be the origin, B would be where the Raycast hit a wall, NOT a set point.
Blue box = walls,
black line = theoretical raycast,
X = origin/hit pos
blue zigzag = lightning from my module
Any help appreciated.
Best, Xarciti