Raycasting an Arch for Physics

I’m no longer in need of this, sorry for the inconvenience

Found myself a solution

What was the solution? Others might have the same problem.


Rather then raycasting from the end of a part you can raycast from a set position (such as the center of the map) to wherever you want your new/second ray to end. Allowing you to make very nice archs. I’m not very good at explaining hence the reason I didn’t.

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