Raycasting straight down when aiming towards the sky

I have a weapons system in a game with a shoulder cam. The game currently raycasts a line from the “center” of the screen outwards to the direction the screen is looking at. When you aim at the sky the raycast will shoot straight down. This is obviously because there is nothing for the raycast to hit therefor it returns nil. However I don’t wan’t to just disable the players ability to shoot. I have looked at a couple of posts involving the same issue but none of their fixes worked for mine. I tried just having the hitposition of the raycast be equal to the direction + maxbullet distance and direction + origin and some variance of setting the frame from the origin to lookat the direction point. Here is the code

local random = Random.new()
	local resolution = camera.ViewportSize
	
	local random = Random.new()
	local resolution = camera.ViewportSize
	
	local center = UDim2.fromOffset(resolution.X / 2, resolution.Y / 2.4)
--the 2.4 is because for whatever reason the ray will shoot lower than the center off the crossair

	local unitRay = camera:ScreenPointToRay(center.X.Offset, center.Y.Offset)

	local origin = unitRay.Origin
	local direction = unitRay.Direction

	local cFrame = CFrame.lookAt(origin, origin + direction)
		* CFrame.Angles(0, 0, random:NextNumber(0, 2 * math.pi))
		* CFrame.Angles(0, random:NextNumber(0, math.rad(self.Spread.Value / 10)), 0)

	direction = cFrame.LookVector
	return origin, direction