It is a module that generates grass around the player that get’s recycled making it slightly better for performance [Keep in mind that it is device dependant so devices that can barely run roblox will suffer heavily] compared to having alot of instances around the workspace. Also the module heavily customizable and open sourced.
For more information/Documentation look at the GitHub, Also Feel free to test out the module in the Showcase Place
This is really cool. This is a really cool resource for anyone looking to under stand client-sided ground decorations + interactions (ex: snow, mud, etc.)
Is there any way to whitelist certain parts/instances/terrain types from generating grass? I could see someone not wanting grass to appear through parts or on certain terrain types (like sand)?
Overall, really nice though. I love this and I’m excited to see any future updates to it!
(For anyone curious about what this looks like, here you go)