Currently I’m attempting to remove the player’s running sound in favor of a footstep system. Only issue is that changing the running sound to no value using RbxCharacterSounds wont do anything! It still overrides it with the default.
local SOUND_DATA : { [string]: {[string]: any}} = {
Climbing = {
SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3",
Looped = true,
},
Died = {
SoundId = "rbxasset://sounds/uuhhh.mp3",
},
FreeFalling = {
SoundId = "rbxasset://sounds/action_falling.ogg",
Looped = true,
},
GettingUp = {
SoundId = "rbxasset://sounds/action_get_up.mp3",
},
Jumping = {
SoundId = "rbxasset://sounds/action_jump.mp3",
},
Landing = {
SoundId = "rbxasset://sounds/action_jump_land.mp3",
},
Running = {
SoundId = "", -- <-- THIS SHOULD MUTE IT. IT ISN'T. ????
Looped = true,
Pitch = 1.85,
},
Splash = {
SoundId = "rbxasset://sounds/impact_water.mp3",
},
Swimming = {
SoundId = "rbxasset://sounds/action_swim.mp3",
Looped = true,
Pitch = 1.6,
},
}
It’s weird because this is the only game this is occurring in. Copying and pasting an edited RbxCharacterSounds from another game that works in another, wont work in the one I want it to.
Is there a setting I’m not changing? I don’t understand why this could be happening.