Hi Creators,
At RDC, we shared some exciting updates to both Roblox as a platform and our creator tools, avatars, and engine. Before jumping in, I want to acknowledge how transformative the past year has been. We know that some changes have been difficult to navigate, and I want to personally thank every one of you for your dedication and creativity. Our community is like no other.
Because of your hard work, on average, last quarter, 123 million users (up 10% year-over-year)1 came to play on Roblox every single day. Game visits are also up 55% from last year2, and creators have earned approximately $1.7 billion through DevEx, up about 50% since last year3. And it’s not just the established hits carrying the platform: in August, 28% of games in the top 100 by hours, and 33% of games in the top 1000 were launched in the preceding 90 days.4.
I’m incredibly grateful of where we stand now as a platform and proud of all of your incredible achievements as we navigate a new age of game creation together.
Building Your Business
From publishing your first game to getting your third hit discovered, we’re here to help you grow your businesses by improving how you iterate, grow, and learn from your players.
Publish Your Games More Easily
To make publishing on Roblox easier without compromising on safety, we’re lowering the Highly Engaged Player threshold from 250 to 100 this November, along with several other changes announced today:
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Introducing a way for creators to build and change their game without unnecessary or disruptive moderation while it is still taking shape.
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Adjusting our approach to content violations, changes we expect to reduce bans by nearly 40% for well-intentioned creators.
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Answer a single question, rather than the full questionnaire, to reach players ages 16 and older in most regions. Games with restricted content will still need to complete the full questionnaire. See our Restricted Content Policy for details.
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And more!
Test, Observe, and Ship Fixes Faster
Test early, understand your players, and ship fixes faster with new tools built for the full development cycle:
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Early testing (Late 2026): Invite up to 10 age-checked friends of similar ages to test your game early, before you publish.
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Player Support (Late 2026): View and manage support requests submitted by your players. Sign up for early access here.
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Observability Platform (Late 2026): Trace client sessions and logs, get instant troubleshooting insights from Studio Build, and ship fixes directly inside Studio and Creator Hub.
Earn Faster and Get Paid
There will be more ways to earn faster, get paid, and spend so you can better run your business:
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Pre-roll video ad formats (Coming soon): Pre-roll gives creators a simple new way to earn: short, skippable, mobile-first video ads that run while your game loads, with Roblox optimizing delivery and sharing the revenue; no code or integration required. Roblox Plus subscribers won’t see pre-roll ads.
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Roblox Wallet (Late 2026): With Wallet, your earnings will be paid out automatically every business day in USD5. Transfer to your bank account on your schedule, track every transaction down to individual purchase records, and see your cash flow in real time from Creator Hub.
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Roblox Card (2027): With Roblox Card, you’ll be able to spend your Wallet balance anywhere major cards are accepted6.
Engage Players Where They Already Are
Grow your audience and keep players engaged outside your game with new distribution and communication tools:
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Play on the Web (Late 2026): Distribute your game on the web. Share your game’s Details Page URL in a YouTube description, on X, or in a Discord, and anyone who clicks can start playing immediately in Chrome, with no app or install required.
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Play offline (Mid 2027): Enable offline solo play alongside a live, multiplayer mode.
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Pre-Set Quick Words (Late 2026): Add pre-set Quick Words, which are proactively reviewed for policy compliance so players of all ages can coordinate gameplay safely.
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Developer Push Notification Support (Late 2026): Turn on push notifications for opted-in players to alert when it’s their turn, enabling new cases like async turn-based play.
Creator Tools: Build Faster in Studio
Build faster with new Studio tools for terrain, generation, moderation, and collaboration:
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Asset Moderation (Late 2026): Get instant, detailed moderation feedback on assets during development so you can fix issues before publishing.
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Scene Generation (Late 2026): Prototype faster by generating a layout of a scene.
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Branch and Merge (Early 2027): Spin up isolated Place branches so anyone can build simultaneously without stepping on each other. Combine work through a guided merge that resolves conflicts at the property and script-line level.
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Test Teleports (Early 2027): Teleport between places in Studio.
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Terrain Improvements (Mid 2027): Significant advancements to Terrain, including scattering, splines, and projected decals.
Populate Worlds With Advanced Avatars
Add dynamic NPCs, smoother animation, and clothing that fits every avatar correctly:
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Emissives for UGC avatars and items (Late 2026): Use textures to control emissive glowing effects on avatars, clothing, and accessories. You can now sell emissive items on Marketplace.
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NPC Dynamic Behavior (Late 2026): Populate games with dynamic NPCs through prompts in Studio. You can edit, version, tune, constrain, and reuse it across as many other NPCs as you want.
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Silhouette-preserving Layered Clothing (Early 2027): Define how clothing and accessories resize and deform in a way that maintains the integrity of the garment when fitted onto a range of avatars.
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New Default Movement (Early 2027): Use new default avatar movement that includes motion matching and root motion.
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Animation Graph Improvements (Mid 2027): Adding support for State Machine Nodes and Luau Expressions.
Build More With New Engine Capabilities
Create everything from 2D games to 3D worlds with upgrades to our engine that increase range and improve fidelity:
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Capabilities for 2D Games (Late 2026): New orthographic camera, animated image containers, and direct sprite-sheet import; UI improvements including blur, text shadows, and improved gradients.
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Improved Collision Geometry (Late 2026): New algorithm auto-generates better collision geometry, with a real-time debug overlay and granular controls to tune the performance-precision tradeoff.
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Cone, Capsule, Disc and Rounded Primitives (Late 2026): New primitive shapes for BasePart, and rounding support for all applicable base part shapes.
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Minimum draw distance to 500 studs (Late 2026): Even on a low-end android device that might be running at quality level 1, you’ll get more than double today’s draw distance of 200.
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In-Game Creation Persistence (Early 2027): Persist assets that were created within their game, similar to how game data can be saved to a data store.
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Material response improvements (Mid 2027): Improve how PBR materials respond to lighting by adding more granular controls on specular response and more accurate simulation of light scattering and reflecting in surfaces like skin.
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Material layering (Mid 2027): Layer PBR textures with custom masks and control how they appear and blend to create richer surface details like weathering, damage, and mixed materials.
What we revealed at RDC is just a portion of the roadmap we plan to deliver over the next year. We’ll share a full list of updates on our roadmap next week.
We can’t wait to see what you create with these new features. Let us know if you have questions or feedback. Until next time, happy building!
1. As of the quarter ending June 30, 2026
2. Last twelve months (“LTM”) ended June 30, 2026 vs. LTM ended June 20, 2025
3. Creator earnings through DevEx during the last twelve months ended June 20, 2026
4. “New” refers to the top 10/100/1000 games by hours engaged for the month of August 2026 and launched in the 90 days before the month start. “Launch Date” indicates when a developer transitions a game’s status from private to public.
5. Payment services for US customers provided by Airwallex US, LLC, a licensed money transmitter in most states (NMLS #1928093). License and complaint filing information is available on the Airwallex website.
6. The Roblox Card is not yet available. Card issuance is subject to bank partner and the card program is subject to change.
