This is a reactor core for an upcoming science-fiction game: “S.I. - Oplema Complex.” The game is an extreme work in progress. For now, it’s closed and friends/connections only, however I’ll give a sneak peek at the reactor.
I also forgot to mention; it’s a black hole in a sort of way with the gravitational forces; which is why you see those thin lines that look they’re projecting out from the core, however they are going in, not out.
The effects are extremely cool, I’d love to learn how to make those.
However I have some things to say about the “guns”:
More colors, one color makes it too boring to look at
Add more detail to the “guns”, make them bigger maybe atleast 10x bigger than default Roblox rig, to make it feel important and standout, since I guess it is the main attraction of the game.
Maybe position the “guns” lower, so that the black hole is visible from any angle, just like PBCC or other reactor games do it.
This is called the “Poloma-1 Warp-Portal Core” which is the secondary reactor incase the primary one lacks of producing power. Poloma is its particles that are ejected, with the “-1” meaning its type, which this is a type-1, conductive and non-radioactive particle. It’s a warping portal as well, which causes a black-hole type anomaly which is minor, similar to the main Amina reactor.
It’s composed of Duparius, which is a combination of deuterium and plasma. Be warned THIS IS A FICTIONAL MIXTURE, and Duparius does not exist in the real world.
The VFX was also inspired by another game called, “core game shenanigans” from its Point-Zero Reactor.
Safeguards created by me, with (more) details to the Amina Core and the Xomatha Anomaly’s VFXs by @SMBri. All (favorit/critic)ism is appreciated and will be taken in account for game development.
This adds MAJOR detail, including the following:
Laser Redesign,
Control Room works,
FINALLY The reactor chamber,
AND MUCH MORE THAT IS COMING TO THE GAME!
Both upper and lower (top and bottom) lasers have been revamped and are now called Energy Extractors! There is now also a control deck which contains the startup controls, which override primary safety systems!
I’ve played core games before but, will this one have something else to it? Like a twist? Like anarchists, guards, or will it be like all the other core games about controls and stuff
Got recently notification of somebody liking my comment,
This is looking sick, man! The VFX and building style is absolutely amazing since I’ve last checked this out.
The music is also really well done. Hopefully I can play this soon.
Destroyance has been reworked and it is named Final Minutes.
Here’s a poll:
Do you think Xomatha Catastrophe should be unused from the OSTs?
Yes
No
0voters
And also, I haven’t worked on the Oplema Complex for a couple of weeks. Due to this, public-beta testing period has been delayed for a few weeks, potentially more if I don’t work on it.
Those wondering where I am, I’m not dead. I had halted the progress for a while to work on other projects.
I, however, have come to the decision that: Oplema Complex will now get a full rebuild, including the core (while excluding event/ambient music), from the ground up.
Reason? Simple. I want to be having a little bit of a more unique design, something that lets you distinguish from those regular core games to this one.
Edit:
Oplema Complex will now get a full rebuild
I’ve decided to use some assets, but remake them a little bit.
Due to me not verifying THIS account, starting March 18th, I won’t be able to post anything.
This means no updates to Oplema Complex posted here, or anywhere.
This is due to how Roblox has enforced the age check onto the DevForum. If I don’t do it, I can’t post here. I am not verifying this account at all, and Oplema Complex’s development will slow down more significant then currently. This was my final post here.