I saw somewhere on the guidelines of XBOX (or I think in the featured guidelines) that your game isn’t allowed to have realistic depictions of fear if you want your game to be available on XBOX, but what does that mean? Is it talking about jumpscares and shaky camera, or something else? Or is it literal?
I’m asking this question because I have NPCs in the game that have a fear meter in combat, when it goes up, it will act fearfully in certain situations. For example, if a missile blows up near a NPC, they will sometimes jump away and duck down and stay on the ground for a moment, run away screaming and crying, or play dead. This is a realistic deception of fear because it’s what a normal person would probably do in combat when they’re scared and if that’s the case, I would have to make heavy modifications.