I see that when the graphic quality is lowered on the player’s end, the lighting style switches accordingly from Realistic to Soft. Are there any workarounds to keep players on Realistic lighting even at lower graphic settings? Or something to that effect.
I find it’s strange we have the option to have a different lighting system to set up the environment with but the control over the experience gets yanked away from us with how player graphic quality can override it.
Searched related threads about this to no avail:
Mainly I just want to at least keep the ability to have realistic cast shadows from objects and light sources, with soft lighting does not have? Aside from the sun/moon.
There is currently no way of preserving lighting quality unless you bake lighting as texture overlays since the engine is hard-coded to apply the user’s graphics quality settings.
Baking is possible in theory using multiple textures, but because of the limitations being that you have to place a crap ton of texture objects manually for each objects, it would just lower performance even more because of overdraws and the amount of textures that needed to load, so we’ll need them to add lighting baking as a feature natively. It’s how most 2009’s games have good lighting while running on a low power device.