Realistic tail movement

How do I go about achieving this tail motion, where when you turn the rig, the rest of the tail follows behind? https://i.gyazo.com/990f0e787d4be0d78bd64c868eeb4245.mp4

I am certain that this is not an animation, but is done by scripting. Is this related to IK or something?Please correct me if I’m wrong.

How would I do this?

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You could maybe use CFrame.Angles.