Hello fellow devs! I am the owner, creator, and solo-developer of Realm Rush!
TD is undeniably an impressive game, the highest quality Tower Defense game currently on Roblox… One could see this by only playing for a few moments. I’m constantly working on it, listening to feedback from other devs, staff members, community members, and others. Realm Rush is a conglomeration of 4 years of hard work, dedication, skill, passion, and patience! From myself and thousands of others who bear love for this project.
But I have to be honest with myself, it isn’t statistically performing nearly as well as its counterparts. Or as it should be. (popular opinion)
Mentionable Caveats
RR has some deliberate disadvantages that can’t be ignored;
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It targets a smaller (but growing) demographic of teenagers-young adults, as opposed to young ‘simpler’ children
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It imposes a difficult and strategical challenge to most players, which narrows the demographic further
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Though it supports all devices (and even has features for them), it’s designed mainly for PC, which also narrows the demographic further
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It doesn’t cater to the increasing noise of ‘simulators’, ‘anime games’, ‘copy/paste tower defense games’, it is and looks original and unlike any other Tower Defense game on the entire platform, it doesn’t follow stingy and crass common structures or practices used in many games today
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It’s had a rough optimization history, however since solved I fear that many who played it for their first time before it’s improvements won’t play it again (due to first impression permeance)
With all of this spoken to and known, we can move on… For all it’s downfalls, it has countless more impressive feats and features. It is many good things more than bad, but no matter how much I refine the game; the core gameplay, the aesthetics, prices, advertisements, engagement & retention, performance and code, it is constantly at an underdog state.
All time peak players is 2.6K, and that was before it’s been polished to the beauty it is today. It has since it’s conception seen neglected recognition from Roblox (it isn’t even placed on the Tower Defense sort despite being one of the first successful TD games), and meagre returns for the thousands of hours of my life I’ve spent on it.
Most people I talk to admit and confess their admiration to Realm Rush over all other Tower Defense games, even people who don’t play TD much at all pay respects to it. It’s honoring, humbling, and rewarding. But in many ways it hurts seeing everyone place their love on the game and yet its still in a pathetic state of 100-300 concurrent players. Whilst it’s counterparts and competition lap up upwards of 50K players, despite there being clear and obvious gaps in quality, immersion, and drive for retention. Realm Rush comparatively coming out on top in at least one of those everytime.
But I’m no fool, the market decides in this pseudo-capitalistic platform, but that’s why I’m here;
How Do YOU Think I Can Improve Realm Rush? How Do I Get It To Where It Surely Deserves?
(constructive criticism please!)
