Is there anyway to create a realtime pathfinding in Roblox? I’ve been trying to find a good way to do that in Roblox, I’m currently using this system where I would do :ComputeAsync on the same Path Object and get the second waypoint position and move the humanoid there, which works perfectly but sometimes it cannot detect any blocking path in its way.
so, if you got any better way, please help me ![]()