So I’m trying to create a block mechanic, when you hold the “R” key your health will be buffed, only for as long as you have the R Key held.
However, when it comes to letting go the R Key, it just kills you…
tool.RemoteEvent.OnServerEvent:Connect(function(player, state)
local healthbefore = nil
if state == "BLOCKING" then
healthbefore = workspace[player.Name].Humanoid.Health
print(healthbefore)
tool.CanAttack.Value = false
wait()
workspace[player.Name].Humanoid.MaxHealth = 250
workspace[player.Name].Humanoid.Health = 250
end
if state == "NOT BLOCKING" then
tool.CanAttack.Value = true
workspace[player.Name].Humanoid.Health = healthbefore
workspace[player.Name].Humanoid.MaxHealth = 100
end
end)
So the “healthbefore” value is so they dont just spam R to get back to 100 health if they’re damage, and the print properly says that the healthbefore value is above 0. But when they let go of R, it kills them… anyone know why?