Receive any remote event firing

I want to be able to receive all remote events that have been fired without the script receiving one specific one

game.ReplicatedStorage.remoteEvent1:FireServer()

or

game.ReplicatedStorage.remoteEvent2:FireServer()
[any remote event].OnServerEvent:Connect(function()
end)

And in both scenarios the server would receive it with just one script

for i,v in pairs(game:GetDescendants()) do
 if v:IsA("RemoteEvent") then
  v.OnServerEvent:Connect(function()
    --whatever function
  end
 end
end

This listens for all the remote events at once and has the same function.

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