Recently noticed spikes in asset delivery times when I load in

I’ve never actually experienced this before. It’s inconsistent, but at times it’ll take me significantly longer to load in my game.

The way I have my client systems set up is that they all initialize before the loading screen dissipates. I’ve never had a problem with it up to this point.

But recently I noticed, and inconsistently, it’ll just keep yielding for the initialization tasks to finish. It’s never taken so long before, and I haven’t done anything different to the codebase on those client systems.

But it’s not always just that. Sometimes, even things such as textures will take decades to load in. I don’t believe anything is problematic network-wise, as I keep running download speed tests and everything checks out.

I wondered if anyone had advice in terms of what to look for, because I’m pretty confused on this honestly.

Thanks.