Reciever gradually increases to insane levels 1500 KB/s

  1. What do you want to achieve? Keep it simple and clear!
    Hello, I have a tram driving game, and the tram I’ve built has around 100-150 meshes, 33-50 per carriage. I want to achieve removing the lag from my game.

  2. What is the issue? Include screenshots / videos if possible!
    Often, the game works perfectly, Recv is around 1-7 KB/s and render/heartbeat are about 60/s
    image


    Though sometimes the Recv climbs gradually to insane levels of 1500 KB/s
    image

After 15 minutes or so, the lag disappears, as if it never existed. This does not happen always, just sometimes like here :


Another way to to remove the lag is to delete the tram, it removes the tram inside Copies;

(The map has about 22K parts) (The carriages are welded together when the tram spawned in)

As you can see here, when you spawn the Recv rises about 1-5 KB/s every Second.
image

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I assume it’s something with the meshes, though I am not sure, I’ve tried many things such as setting the meshes’ cancollide to false, Colission Fidelity to Box, Render Fidelity to Automatic and deleting some free model mesh trees from the map and much more.

What could be causing the Recv to gradually increase? And is can there be something done about it? I also saw something with leaker memory and I don’t know when that happens and if it has something to do with this.

Thank you for reading, I really apricate it!

Link:

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From my understanding, remove CanTouch from all parts that don’t need it. If you can, anchor the trains.