I’m currently evaluating anti-cheat solutions for a competitive Roblox experience and would appreciate some recommendations. I’m particularly interested in open-source systems that are actively maintained and can be customized, but I’m also open to exploring commercial (paid) options if they offer strong protection and solid support
The main exploit vectors I’m aiming to mitigate include:
Unauthorized teleports (players entering restricted zones or bases they don’t own)
Modification of character properties (WalkSpeed, JumpPower, HipHeight, etc.)
General client-side environment manipulation or movement tampering
what’s the problem with writing your own? open sourced will just give you more problems, and I don’t see a reason to pay for roblox anti-cheat system.
You will never, ever prevent this, you can only counter it, since character physics are replicated, you can do server checks how fast the player moved in such short time.
Unless the client has ownership of any child in workspace, you won’t prevent this either
In cases of a faster-paced project (like mine), developing a robust and highly secure anti-cheat from scratch would probably take quite some time, which is why I’d rather go with a good open-source one to improve upon, or a reliable paid option