Recreating the surroundings fading to white effect

how do i recreate this effect where the buildings and enviroment fade out into the white space while the humanoids stay normal

i think its 4 particle emitters enclosing your player character by size likely 16x16x16

if it was particle emitters it would be a flipbook animation 8x8 which the image texture has a custom beginning and end animation (like the animation of the white textures shown there appearing and disappearing in an animated way), the particle emitters would be arranged in an order so it looks like each particle emitter is merging smoothly with each other

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yea looks like particle emitters with flipbooks just occupying a space around the player, they probably raycast to the floor to position the box and thats it

sorry i kinda meant like the buildings and the tree fading into white and not the floor getting covered in the white texture particle thing

the structures itself doesnt seem to physically fade into white in the video, if it were it would just be very hard to make so just use particle emitters

If you want a raw response just for making everything fade to white, you would use highlights.

Specifically, you would somehow seperate the players from the enviroment, maybe you could have the enviroment in a collective folder or model. Then, you would apply a highlight as a child of that collective parent.

It would start out as transparent, but slowly you would tween its fill transparency to normal, making that fade to white.

Here is a video of a basic version of that effect I explained. It’s ServerSided and pretty rushed, but It gives off the effect I think you’re referring to. In a real situation you would put much more time into this.

Also, yes, using one highlight for the entire scene is intentional. You see, roblox has this weird thing of limiting the amount of highlights a player can see at once, and it caps out around like 27~ ish. Using only one highlight for the entire map is a workaround for that. (it is also more efficient)

Hope this helped!

This was previously a technical limitation of highlights that restricted them to 32 max, but they were able to resolve that technical issue in November last year and raise that limit to 255.

Oh I wasn’t aware of this change as you can tell! :sweat_smile:
Although that increase Is quite large, I still think trying to apply the highlight to each object individually wouldn’t really be possible.

Good to know nonetheless.

I’ve seen this a while back, long before this update. This is demo scene like programming. The effects used are all simple. They are tricky and look like something they are not. You’ll need to think outside the box here. That white fade shown by Khookins is just one part of it (very well timed, he is a pro) and the black back in is the cherry on top. This is a local script effect with many layered effects. I have to respect the craft here and end on that note.

holy, thank everyone for helping me

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