[Redacted]

[strike]As of now, if a payer is, for example, dancing, and a part hits the player, they will stop dancing. Can we have an option to continue playing the animation, even after the player is hit? This is a problem in my ‘Gravity’ game. I’m simulating jumping while upside-down and in order to do that, a brick becomes collidable halfway through the jump, pausing the jumping animation.[/strike]

Edit:
Thanks, Code.

Just increase the animation’s priorty to Action.

Call stupid, but how? I’m probably wrong, but I see no way to do that here.

You can’t do it there. You have to open the animation in the animation plugin. If you don’t own the animation but ROBLOX does, I believe you can import it using the asset ID. Exporting animations is free now.

Does that mean you can make animations for free now? or did I misread?

Does that mean you can make animations for free now? or did I misread?[/quote]

That’s exactly what it means.