Redshift Arena 1.1 Update Preview | ONS-Torlan Remake & Warfare gamemode

Been a while since I last posted about anything to do with Redshift Arena. Wanting to show off the currently work-in-progress map, ONS-Torlan - which is a remake of the map of the same name from Unreal Tournament 2004.

The map is a large open environment with power nodes placed in strategic locations, and the basic premise of the gamemode, Warfare, is to capture said power nodes - and when all linked power nodes are owned by a particular team, the opposite team’s power core’s shielding is deactivated - which makes it vulnerable to attack. The destruction and capturing of power nodes can only occur in one direction - which is relative to the team the player is on, and nodes cannot be damaged out of order. I.e., if Node 1 is owned by Blue, but Node 2 & 3 are owned by Red, Blue cannot damage 3 unless they capture 2.

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