Reduce Proximity Prompt Distance via camera

Is it possible to change a setting in the code where if the camera is zoomed away the proximity prompt is hidden?

I don’t believe there’s a built-in method to do that, but you can accomplish it with code.

Try this:

-- Services --
local RunService = game:GetService("RunService")

-- Constants --
local CURRENTCAMERA = workspace.CurrentCamera

-- Other variables --
local proxPrompts: {ProximityPrompt} = {}

--[[
Sets up the provided proximity prompt to respect the local player's camera distance.
]]
local function setupProximityPrompt(prompt: ProximityPrompt)
	table.insert(proxPrompts, prompt)

	prompt.Destroying:Once(function()
		table.remove(proxPrompts, table.find(proxPrompts, prompt))
	end)
end

-- Update proximity prompt visibility every frame
RunService.PostSimulation:Connect(function()
	local camPos = CURRENTCAMERA.CFrame.Position

	for _, prompt in proxPrompts do
		-- Check if prompt has a parent
		local originInstance = prompt.Parent
		if not originInstance then
			continue
		end

		-- Get origin position
		local originPos: Vector3
		if originInstance:IsA("BasePart") then
			originPos = originInstance.Position
		elseif originInstance:IsA("Attachment") then
			originPos = originInstance.WorldPosition
		else
			continue
		end

		if (originPos-camPos).Magnitude > prompt.MaxActivationDistance then
			prompt.Enabled = false
		else
			prompt.Enabled = true
		end
	end
end)

setupProximityPrompt(PATH_TO_PROXIMITY_PROMPT) -- I'd recommend using collection service and tags to make implementation a bit easier