This is very upsetting as I would like to upload different versions of my hair (without hairclip, pieces removed, etc) but it’s getting incorrectly flagged. Happens with recolors too..
Is this being worked on/fixed soon? I would like to publish my ugcs, thanks.
Experiencing nearly the same exact issue currently, hoping this is just some fluke that gets fixed instead of aiming to bypass this reduced visibility system. My guess is if it uses the same texture ID + having relative close topology to the prior upload is what makes for reduced visibility. Have you tried to modify the texture to see if there’s any different results? (i.e. changing a part of texture that isn’t visible to UV wrappings but enough to change asset ID and creates unique image) That’d be the only theory of a workaround this issue