DESCRIPTION:
It’s a fencing game… just better but crappy. The game requires 2 individual players for Sabre gamemode, on the other hand the Practice mode is a free roaming game mode for players to mess around with.
FAIR REMINDER:
The development team is relatively new, expect slow and delayed updates overtime. The game has been developed for nearly a year, & is expected to have bugs.
Early Access
[NOTE] The game has yet to be shipped as a complete version for Version 01 as a part of the Phase I (Testing Phase), everything is not the actual representation of the final product.
Early Access Players will receive a badge.
FEATURES ADDED
- Game modes such as Sabre & Practice have been added.
- Environment Lighting has been darkened to give more stage presence for the Piste.
- Timer, Rounds & Goal Points has been implemented. Goal to Reach: 8 points | Timer : 180 secs | Rounds: 3 rounds.
- Arena color scheme changed to match the 2012 Fencing Arena Model.
- Added simple conditions to ensure the player’s activities aren’t bugging around.
- Flunge, Lunge, Cut, Dash, Retreat, Feinting, Parry & Riposte has been added as techniques to battle your enemies with.
- Controls are heavily reliant on manual inputs (Such as Concealing Slots to Riposte when Parrying is active)
- Animations have yet to be completed & revamped after receiving multiple feedbacks about it.
- Fencers now gets cool clothing.
- Players get warned whenever they went out of bounds in Sabre.
- Players are non-collidable.
UNCOVERED COMMON BUGS/ISSUES
- Referee Call (En Garde, Pret, Alle) during Intermission is being played scoring a point 1 second after reaching the goal.
- Getting Out of Bounds from the platform/piste does not teleport you back to the original position in Practice.
- The player secretly moves forward/backward without pressing the controls.
- Loading Screen in Practice | Loading Bar gets stuck due to an error.
- Players are able to dash/retreat during the Intermission.
- Players are able to move with A & D key buttons.