Region Based Text

I have a script that changes a players lighting and sound effect depending on the region they’re in. I am trying to add a text that depending on the region the player is in the textlabels text will change. the code works, however it only works on 3 out of the 4 regions there is. Anybody help me? Also, I am using ZonePlus

-- This constructs a zone based upon a group of parts in Workspace and listens for when a player enters and exits this group
-- There are also the ``zone.localPlayerEntered`` and ``zone.localPlayerExited`` events for when you wish to listen to only the local player on the client
local Sounds = script.Parent.SoundRegions
local Lighting = game:GetService("Lighting")
local ColorCorrection = Lighting:WaitForChild("ColorCorrection")

local RegionTextGui = script:WaitForChild("RegionText")

local DefaultClockTime = 14

local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0)

local Zone = require(game:GetService("ReplicatedStorage").Zone)
local ZoneController = require(game:GetService("ReplicatedStorage").Zone.ZoneController)

local arrayContainer = {
	workspace.SoundsRegions.DesertArea,
	workspace.SoundsRegions.GrassArea,
	workspace.SoundsRegions.SnowArea,
	workspace.SoundsRegions.TropicalArea,
	workspace.SoundsRegions.VoidArea
}

for _, zone_part in pairs(arrayContainer) do
	local ambient_zone = Zone.new(zone_part)
	
	ambient_zone.localPlayerEntered:Connect(function()
		Sounds[zone_part.Name]:Play()
		local TweenStartAudio = TweenService:Create(Sounds[zone_part.Name],tweenInfo,{Volume = 0.2})
		TweenStartAudio:Play()
		
		if zone_part.Name == "GrassArea" then
			
			local TweenLighting = TweenService:Create(Lighting, tweenInfo, {ClockTime = DefaultClockTime})
			local TweenColor = TweenService:Create(ColorCorrection, tweenInfo, {TintColor = Color3.new(1, 1, 1)})

			RegionTextGui:WaitForChild("TextLabel").Text = "Grasslands"
			TweenColor:Play()
			
			TweenLighting:Play()
			
		end
		
		if zone_part.Name == "DesertArea" then
			
			local TweenColor = TweenService:Create(ColorCorrection, tweenInfo, {TintColor = Color3.new(0.972549, 1, 0.666667)})
			local TweenLighting = TweenService:Create(Lighting, tweenInfo, {ClockTime = DefaultClockTime})

			RegionTextGui:WaitForChild("TextLabel").Text = "Desert"
			TweenColor:Play()
			
			TweenLighting:Play()
			
		end
		
		if zone_part.Name == "SnowArea" then
			
			local TweenColor = TweenService:Create(ColorCorrection, tweenInfo, {TintColor = Color3.new(0.443137, 0.443137, 0.443137)})
			local TweenLighting = TweenService:Create(Lighting, tweenInfo, {ClockTime = 8})

			RegionTextGui:WaitForChild("TextLabel").Text = "Snow"
			TweenColor:Play()
			
			TweenLighting:Play()
			
		end
		
		if zone_part.Name == "TropicalArea" then
			
			local TweenColor = TweenService:Create(ColorCorrection, tweenInfo, {TintColor = Color3.new(0.607843, 1, 1)})
			local TweenLighting = TweenService:Create(Lighting, tweenInfo, {ClockTime = DefaultClockTime})

			RegionTextGui:WaitForChild("TextLabel").Text = "Tropical"
			TweenColor:Play()

			TweenLighting:Play()
			
		end
		
		if zone_part.Name == "VoidArea" then
			
			local TweenColor = TweenService:Create(ColorCorrection, tweenInfo, {TintColor = Color3.new(1, 1, 1)})
			local TweenLighting = TweenService:Create(Lighting, tweenInfo, {ClockTime = DefaultClockTime})

			RegionTextGui:WaitForChild("TextLabel").Text = "???"
			TweenColor:Play()
			
			TweenLighting:Play()
			
		end
		
	end)
	
	ambient_zone.localPlayerExited:Connect(function()
		local TweenStopAudio = TweenService:Create(Sounds[zone_part.Name],tweenInfo,{Volume = 0})
		TweenStopAudio:Play()
		Sounds[zone_part.Name]:Stop()
	end)
end

ZoneController.setGroup("SoundRegions", {
	onlyEnterOnceExitedAll = true;
})