I’m trying to make Left and Right Shoulder Motor6D on a R6 rig relative to the HumanoidRootPart.
The red part is the HumanoidRootPart, let’s say I have an animation that rotates the torso to the right.

Is it possible to make the Motor relative to the HumanoidRootPart while it’s Torso is rotated? My approach is to modify it’s C0 with some maths on it, but I can’t really figure out how to do it.
