Release Notes for 671


Seeing skybox-related updates gives me an unbelievable amount of hope! I hope we eventually get something to make nighttime look better or something.

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Reflection is the general term for programs being able to dynamically understand their code.

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Skybox orientation is something I’ve been hoping for for a while!!!
Also I noticed there was no mention of;

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what about pineapple mac and cheese

Whoever is responsible for this, thank you so much! I literally just made a feature request for it a few months ago! You’re the best :heart:

Skybox orientation, now how about being able to smoothly transition to a new skybox??

The way I do that is use a big egg mesh and do the transparency tween to visible to invisible for the transition but it requires that you not have any partially transparent objects since it messes with the zindexing…

Sriracha is the best way to eat it, although PC white cheddar mac and cheese > KD

-a Canadian

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I’m probably the only person on Earth who actually relied on this, I know, but we now have absolutely no workaround to the God-awful compression of pixel-art in spritesheets on low-mid end devices.

I was working on a feature where our players could opt-in to using EditableImages for sprites instead, preventing them from being compressed. That’s now out of the cards.

Please either fix the original issue and let us have a way around compressing certain images/ImageLabels, or give EditableImages a property to avoid this display compression.

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Interesting… I’m imagining a case where certain in-game events can be reversed in time with live reversing audio. I’m looking forward to trying this out!

I would like to advocate for support to upload audios recorded with this instance. An example usecase I can think of is pre-recording audios played in an animation (made in Moon Animator maybe) and then uploading it, so the playback is much more reliable than hoping for 10+ audios to load in time.

Skybox orientation and the ability to gather instance properties. Quite a good combo of long awaited additions. good job.


What does “low on memory” mean? Does it mean “when you’re about to have an out-of-memory crash” or will it just ruin visuals for no reason with no workaround?

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I always thought it was called Kraft Dinner worldwide lol. As a Canadian I’ve always eaten Mac and cheese with ketchup. Great patch notes!

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so you add sriracha & black pepper to max & cheese, yet you say pineapple does not belong on pizza?!

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If skybox orientation is something that can be tweened I’m gonna go crazy
oh wait
image
:heart_eyes::heart_eyes::heart_eyes:

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Thanks for ReflectionService!

It will no longer be necessary to fetch data from places like MaximumADHD’s dump. This also makes development of custom explorers easier.

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I’m definitely gonna be making my own explorer and properties plugin after they eventually force the new gen ones on everyone, ReflectionService is a saviour :pray:

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LOL I thought someone would do this if the new explorer’s performance problems remain when it gets forced onto studio

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could we get a QoL feature that detects if a while loop has no yield, and adds a short one to prevent a crash?

everyone hates pineapple on pizza because they want to fit in. hawaiian pizza is the bomb.

FR!!! i absolutely love hawaiian pizza