Release Notes for 679

Hi peeps, happy Wednesday! I’m bringing you the release notes for 679.

Your fun fact of the day is that the universe has a colour, and it’s called Cosmic Latte. The light coming from galaxies averages into a beige colour close to white, which resembles a milky latte. I’m personally an iced Americano fan, but I can also appreciate a latte once in a while :coffee:

Hope you’re all having a great summer so far (or a great winter, for those living in the southern hemisphere). Stay cool/cosy while reading this week’s notes!

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If your latte is THAT milky that is one bad latte.

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What is this?
image

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The explorer seems to have lost the “Show Orientation” indicator and I can’t find how to turn it back on

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They said they’re working on adding it back:

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who figured this bug out lol

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Use right click on the workspace window.

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UIContainerQuery seems interesting. Is there any information on it? There’s no page for it in the API reference so far.

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It’s API is visible in the unofficial documentation:

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Me so happy they finally got to my bug report. I didn’t include negative waypoints in my bug report though. I am glad they are fixing all cases of it.

I should mark as resolved

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I remember experiencing this a year or so ago because my waypoint spacing was based on the walkspeed of the NPC, so sometimes if they were standing still or stunned (set to zero) it would crash. Infuriated me for the longest time but I managed to figure it out and fix it. Thanks for making a bug report, now nobody else will experience the same fate!

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I was making a backrooms type game and the monster kept getting stuck on walls so I tried changing up the table a little and ended up finding the crash.

Me happy they fixed because it gave no error message and was hard to fix unless you knew what you changed.

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Oh yeah for sure, I spend probably a week or two breaking apart my game until I found the source of it. Because yeah, it just hard-crashed meaning there was no error log or anything. I was lucky to get a glimpse of a chart (I dont remember what kind, I think memory?) and narrow down a bit what it was, but yeah it was rough.

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image
Now we just need the same on textures and a ResampleMode property for both.

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Is there any feedback areas? I would love to suggest some features and I think many others would as well.

You should check all the categories on the devforum.roblox.com home page thoroughly. Feature Requests sounds like what you’re looking for. You need to be in the AllowFeatureRequests group to post there.

But roblox terrain still doesn’t have color.

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Wait client made parts never got cleaned up in the void?

Good thing I never relied on the killplane to destroy anything, but that is pretty crazy to me that it wasn’t a thing for the client for this long

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I have never seen a latte that resembles coffee

This one confuses me. Are they using ‘destroyed’ nontechnically? Because currently, it’s the behavior for fallen parts not created on the client to be parented nil—not destroyed. Despite what the Workspace property ‘FallenPartsDestroyHeight’ might otherwise suggest.

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