Release Notes for 695

Release 695 is here! Can’t think of any special significance of these numbers or 10/16, so enjoy the actual updates which is why we do this in the first place. :laughing:

https://create.roblox.com/docs/en-us/release-notes/release-notes-695

IgnisRBX

35 Likes

0x10 = 16

thank you for coming to my ted talk

14 Likes

Cool update! this will definitely help some people

ValueCurve

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How is this different from FloatCurve?

1 Like

You can put any variant value inside of it rather than just numeric ones.

10 Likes

Can we see a framerate cap of 90 anytime soon? I believe it’s popular enough to warrant an addition.

14 Likes

I can
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Fixes incorrect vector.lerp() behavior for some inputs in Luau Native Code Generation.

what kinds of inputs weren’t working before?

10 Likes


This is huge. This has been one of the most annoying issues when making tooltips

19 Likes


Will the transition from day/night be made less jarring in other ways? Like how night lighting is slightly different from day w like a blue hue iirc that suddenly appears.

12 Likes

Screenshot 2025-10-17 100810

RELEASE ME!!!

29 Likes

it’s happening
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24 Likes

It was an IR lowering bug where they flipped the operands for vblendvpd.

1 Like

What does “SLIM” stand for?

Character count rule!

3 Likes

this update have bringed us… a nothingburger. actual updates you say? how about not vibecoding random obscure things?

There will soon come a day where this appears, and everyone dances to Party Rock in celebration to this fix.
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(Edit made by yours truly)

11 Likes

Wow wow wow, that’s my birthday!

2 Likes

Oh dangit, thought for a second that was real. Someday…


This is a really interesting feature, but I’m wondering what the intended use cases are — could we get some clarification?


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If this is what I think it is, I can finally playtest my movement systems properly in Studio! Previously, it was hard to test dashing mechanics, since they relied on pressing shift a lot, and it’d result in some very strange bugs.

Also, it does say it’s specifically for Windows, but I’m assuming it applies to Linux as well, since Studio is usually run through Wine on Linux.

3 Likes

It stands for “Scalable Lightweight Interactive Models”. You can read more about it in this announcement.

3 Likes

the earth is shaking for my ancient machines :fearful:

1 Like