Release 695 is here! Can’t think of any special significance of these numbers or 10/16, so enjoy the actual updates which is why we do this in the first place. ![]()
https://create.roblox.com/docs/en-us/release-notes/release-notes-695
IgnisRBX
Release 695 is here! Can’t think of any special significance of these numbers or 10/16, so enjoy the actual updates which is why we do this in the first place. ![]()
https://create.roblox.com/docs/en-us/release-notes/release-notes-695
IgnisRBX
0x10 = 16
thank you for coming to my ted talk
Cool update! this will definitely help some people
ValueCurve
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How is this different from FloatCurve?
You can put any variant value inside of it rather than just numeric ones.
Can we see a framerate cap of 90 anytime soon? I believe it’s popular enough to warrant an addition.
Fixes incorrect vector.lerp() behavior for some inputs in Luau Native Code Generation.
what kinds of inputs weren’t working before?

RELEASE ME!!!
it’s happening
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It was an IR lowering bug where they flipped the operands for vblendvpd.
What does “SLIM” stand for?
Character count rule!
this update have bringed us… a nothingburger. actual updates you say? how about not vibecoding random obscure things?
There will soon come a day where this appears, and everyone dances to Party Rock in celebration to this fix.
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(Edit made by yours truly)
Wow wow wow, that’s my birthday!
Oh dangit, thought for a second that was real. Someday…

If this is what I think it is, I can finally playtest my movement systems properly in Studio! Previously, it was hard to test dashing mechanics, since they relied on pressing shift a lot, and it’d result in some very strange bugs.
Also, it does say it’s specifically for Windows, but I’m assuming it applies to Linux as well, since Studio is usually run through Wine on Linux.
It stands for “Scalable Lightweight Interactive Models”. You can read more about it in this announcement.
the earth is shaking for my ancient machines ![]()