Instead of speedrunning the updates, can you guys actually release things from previous release note or actually change the way you make your release notes as you are never agreeing on what to release
please.
i need that
i beg you guys
love you tho…
(btw, if the primary and secondary modifiers on inputbinding could be any keycode, it would be great, instead of limiting it to shift, ctrl and alt, thanks)
I am interested in the “update schedule” is it every week? After every important change? I notice sometimes a lot of stuff just stays pending for many updates
Features sometimes take a bit longer to release than we’d like for all sorts of reasons. Maybe we do launch them but find an issue and have to fix it in the next release, or maybe we’re monitoring it to see if it makes any negative impact on performance, etc.
From my understanding, each player (currently) handles replication of themselves, and have authority over their own characters, so what you could do, is kill the physics sender job (or otherwise stop that physics data from sending through some fflags) and voila, the server no longer relays your position to others
Hi there, Primary and SecondaryModifier were added, HOWEVER there’s an inconvenient bug (i won’t call it a feature)
As you can see in the following image, I set modifiers, a keycode and a UIButton
The issue I got was that you were required to press the Modifiers in order to press the UIButton.
This shouldn’t happen, as UIButton would mostly be used for Mobile and they obviously can’t access a keyboard.