Release Notes for 705

Instead of speedrunning the updates, can you guys actually release things from previous release note or actually change the way you make your release notes as you are never agreeing on what to release

please.

image

i need that :sob:

:folded_hands:

i beg you guys

love you tho…

(btw, if the primary and secondary modifiers on inputbinding could be any keycode, it would be great, instead of limiting it to shift, ctrl and alt, thanks)

4 Likes

I am interested in the “update schedule” is it every week? After every important change? I notice sometimes a lot of stuff just stays pending for many updates

3 Likes

image

I’m guessing this is the same fix as the ‘washed out particles’ issue in the previous release? Makes sense since it’s the same underlying bug, afaik.

Hopefully we see this roll out soon!

1 Like

image
Womp Womp

5 Likes

what did this vulnerability do? surely not allow for RCE?

1 Like

Why are some fixes in improvements, and some improvements are in fixes?

1 Like

I think thats server sided Authority

I don’t think this is related to server authority, it’s more likely related to this vulnerability.

1 Like

huh? how are they modifying what the server sends to the clients, can someone explain this

1 Like

I’ve noticed this was also added in 705, along with BaseCoreGuiConfiguration, CapturesViewConfiguration, PlayerListConfiguration and SelfViewConfiguration.

Could this mean that we can configure or check the state of certain CoreGuis without using StarterGui?

4 Likes

oh finally.. been seeing that circling but I have never known what was actually going on.. good to know they’re going to patch that up

1 Like

Ouais fin, vous faites des releases notes mais votre roblox studio la est HS…
On peut plus voir ce qu on enregistre…

Features sometimes take a bit longer to release than we’d like for all sorts of reasons. Maybe we do launch them but find an issue and have to fix it in the next release, or maybe we’re monitoring it to see if it makes any negative impact on performance, etc.

6 Likes

Still waiting for decal offsets & scale properties from 10+ patch notes ago :broken_heart:

1 Like

I know you all are doing your best, no rush, but do you know the progress on Character Controllers for Server Authority being fixed? It has been a month and there seems to be no acknowledgement of my report yet.

1 Like

Will this be fixed eventually?

This is really annoying for large maps.

1 Like

When will this be fixed?

I was going to use this in my GUI but since Roblox is filled with bugs I had to use a different way of making my GUI work

From my understanding, each player (currently) handles replication of themselves, and have authority over their own characters, so what you could do, is kill the physics sender job (or otherwise stop that physics data from sending through some fflags) and voila, the server no longer relays your position to others

Hi there, Primary and SecondaryModifier were added, HOWEVER there’s an inconvenient bug (i won’t call it a feature)

As you can see in the following image, I set modifiers, a keycode and a UIButton

The issue I got was that you were required to press the Modifiers in order to press the UIButton.
This shouldn’t happen, as UIButton would mostly be used for Mobile and they obviously can’t access a keyboard.

Would be great to fix it :folded_hands:

Thanks !

2 Likes

Yeah I’m wondering as well if this fix for marketplace items will also fix transparent hats looking washed out on thumbnails/ avatar shots

1 Like