GENUINELY (constants and the new editor are good) anything but uishadow gng ![]()
local LogService = game:GetService("LogService")
LogService:Info("User {name} has {count} items", {name = "Alice", count = 42})
can we have resampleMode for ViewportFrame?
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Rendering features often have a quite long delay before being fully enabled because things like driver bugs mean they’re prone to having edge case issues on particular platforms.
Also, what about the “Fixes shading with normal maps.” Was there an issue before?
When are UIShadows and Individually Rounded Corners getting released? ![]()
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can we also have this for textures and decalsssssssss ![]()
theyre releasing next week, along side UI blur
Really?? Both UIShadows and individually rounded corners??? UIBlur too? ![]()
Where did you get that from?
Re: ResampleMode for SurfaceAppearances, will we see this property being extended to MaterialVariants too? This would allow us to further delve into a more pixelated art style without any extra memory costs by manually upscaling textures.
Unrelated but are there any plans for higher quality textures for terrain?
It’s just ridiculous how limited are we:
Where did you hear that from?
I’ve never heard of such things
Praying for WebSocket support in live games
What anomaly is causing this?
The recording is laggy because I was running a place file that is doing lag on purpose because I wanted to check something else.



