Hey all! Release notes for 722 are here!
Did you know that May 21st is Global Accessibility Awareness Day? What a great time to look over our Accessibility Guidelines to see if there are any updates you can make for your game to be enjoyed by all ![]()
Hey all! Release notes for 722 are here!
Did you know that May 21st is Global Accessibility Awareness Day? What a great time to look over our Accessibility Guidelines to see if there are any updates you can make for your game to be enjoyed by all ![]()
yay, thank you! finally i can’t wait for this to be pushed

This is gonna be huge… finally engineers have found sacred math that allows them to create this system.
one day we’ll get a relative text scaling property, one day
The contrast on this UI sucks even for someone with (mostly) good vision
w updatesssssssssssaassudjndndb
This sounds vaguely interesting, is there any other information that could be given about this?
![]()
I’m going to take a hunch and assume it means the __iter metamethod can yield, as well as functions called through the more general for ... in f pattern.
Lua functions invoked from the C side cant yield by default, and the ones that do require a load of extra thread safety stuff.
Why does the MicroProfiler stutter now…
I agree, that image is in need of an update. I’ll provide a better example next week!
Meanwhile next week when time slows down:
OMG YESSSS
yeah i remember when our games could even be PLAYED by all
if this works for scrolling frames then my life is complete
(I also think naming it ‘Pending notes’ would be more appropriate.)
are there any plans to make the EditableImage size limit, 2048² in games like in plugins, i’m really looking forward to this!
the example code on the pages instance will now finally work ![]()
https://create.roblox.com/docs/reference/engine/classes/Pages