Happy Wednesday! Release notes for 725 are here ![]()
I wish you all a great rest of your week!
Happy Wednesday! Release notes for 725 are here ![]()
I wish you all a great rest of your week!

This actually makes sense now

Will there be GroundController.TurnAccelerationTime and GroundController.TurnDecelerationTime properties introduced that allow us to turn how long it takes to accelerate to the full turn speed? This seems like a breaking change for games that relied on the old behavior!
Not involved in that change but I’d posit that a time is not a the right way to express snappiness of turning because turning is usually a dynamic control process (you’re continually inputting different directions to go) unlike the linear movement where you’re trying to directly accelerate up to max speed and remain there (making the total time to do that a useful knob).
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Is this the closest we are getting to fixing TextService:GetTextBoundsAsync() having random whitespace at the bottom and automatic sizing barely working at all?
Why is Ground Sensor designed to levitate, instead of staying on the ground. ![]()
I’m not sure if this is what you’re referring to, but you may notice that text whitespace is a problem in many different pieces of software. There is often weird whitespace or alignment baked into the fonts themselves, so there’s not a lot that can be done about it ![]()
a good rest of our Week. really, huh, I dont think this: Update on Safety & Privacy: Introducing Scoped User Identifiers - Updates / Announcements - Developer Forum | Roblox
Is good. wake up call, roblox is run by AI
High polling mice fps spike fix when! ![]()
Please remove editablemesh memory and amount limits
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I really hope that includes many fixes to decals such as wrong Z ordering and pixel blurriness
. Decals are so old, but have valid use cases.
No i don’t, i don’t have a good rest buddy. When u guys love dumb game changing update every week and expect people to get used to it.
Worried that “improves” here means “degrades”…
Loading decals for the Default Baseplate does not load at all.
First discovered this when I was working on my basketball game and noticed the basketball court no longer loads, at first I thought it was a typical Roblox decal deletion (You never know, especially its moderation), but I’m pretty sure the issue is linked with this.
This issue just started happening today; it was working fine yesterday. Has anyone else been experiencing this issue?