Hey creators! Studio 747 has landed… no pun intended related to the long-running 747 aircraft.
Here’s the details…
IgnisRBX
Hey creators! Studio 747 has landed… no pun intended related to the long-running 747 aircraft.
Here’s the details…
IgnisRBX
Thank you for the release notes.
this has been a seriously long awaited addition.
those gigantic flat out performance improvements to buffers and native cframe operations are too hard to believe, amazing job.
Does the DataModel.ServerRegionproperty also work with AWS servers or do we still have to check against AWS IP ranges?
Edit: Also will it discriminate between datacenters in the same region? Ex: fra2, fra4, iad2, iad4 etc.
I know its very early days for these two instances but why do AudioStreamReader and AudioStreamWriter use an array and not a buffer?
Audio data can be extremely large even on small chunks, it would make a lot more sense for these methods to use a buffer.
They do in fact use buffers… arrays of buffers ![]()
Yo??
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how did peak get more peak???
100% a coincidence that version 747 adds an IATA code region property
(when can we expect being able to use this property on real servers?)
Wait a minute…
Where are ResampleMode on SurfaceAppearance ???
let me guess, each audio channel is seperate buffers? if so, thats a lot more useful than having it as a single channel (which is what AudioAnalyzer currently does)
Will AudioStreamReader and Writer become available in the live client anytime? In the documentation they say “Note that AudioStreamWriter can only be used in Roblox Studio and cannot be used in Team Create sessions.”
i think they accidently released the update yesterday. im guessing they disabled it to work on it more?
Indeed, it returns / takes an array to have full channel support.
Wait for an announcement before considering them stable.
insert relaxing nature sound with birds chirping in the background
we have been blessed
