Hello again, DevForums! I am still currently finding a way of automatically getting anchor points for my web swinging system, and I started to believe that my current system does not work due properly to not having a reliable way of detecting nearby parts. Would there be a way to detect a part near the player?
Than you for this! Would I just check every part’s distance using i v in pairs now?
for _, part in ipairs(folder) do local distance = player:DistanceFromCharacter(part.Position) if distance <= 10 then --Do code. end end
Yeah, here’s an example snippet.
The distance units are in studs, so 10 represents 10 studs.
Ok, thank you! I will try this when I can and I will let you know how it goes!