My argument in a remote event only works ‘once’
Character.EventsFolder.Revive.OnServerEvent:Connect(function(Player, Type, TargetCharacter, Tool, AnimSpeed, Time, Character)
if Type == "Start" and Tool == "Fists" then
Reviving = true
RevAnim:Play(AnimSpeed)
ReviveTime = Time
repeat
wait(0.1)
ReviveTime = ReviveTime + 0.1
until ReviveTime == 5
TargetCharacter.EventsFolder.ReviveE:Fire()
end
if Type == "Stop" then
RevAnim:Stop()
ReviveTime = 0
Reviving = false
TargetCharacter:WaitForChild("EventsFolder").Revive:FireClient(game.Players:GetPlayerFromCharacter(TargetCharacter), "WWWWWWWQRQW")
if Slowdown then
Slowdown:Destroy()
end
end
end)
after “Type == “Stop”” The targetcharacter seems to be nil
help would be appreciated