Remote event invocation queue exhausted

Hey guys! I hope you are doing very very well! Being direct here’s my problem

  1. What do you want to achieve?
    Fix this error

  2. What is the issue?

This error shows but only for a single player and not for everyone in the game

  1. What solutions have you tried so far?
    Modifying the code

If you can give me a hand with this, even if it’s a small one, please don’t mind it and just write it down in the comments (also If you need the entire script).

Thank you for everything and have a nice day! byee! :grinning_face_with_smiling_eyes: :wave: :smiley:

I don’t really understand what’s happening there but you cannot Invoke RemoteEvents.

Use RemoteEvent:FireServer() / :FireClient()

I don’t know why is there that error presenting (even though as you say I ain’t invoking the RemoteEvent but Firing it…)

What code are you using to know when the RemoteEvent is fired?

it should look like this: RemoteEvent.On(Client/Server)Event:Connect(function() --code-- )

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Yep, I wrote it exactly like that

Would it be possible for you to send the code for this? There are multiple reasons this could be happening. You’re either firing this too fast (doubtful on that), or for whatever reason as the error suggests you haven’t implemented OnClientEvent.

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Are you connecting the event in a module or a condition ? because it is possible that event don’t activate

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