I’m trying to fire the remote event “stop”, but it’s not firing. The other remote event works just fine “start”.
Does anyone know what’s going on?
Server:
local minitime = game.ReplicatedStorage.minitime.Value
startre = game.ReplicatedStorage.Start
stopre = game.ReplicatedStorage.Stop
local function start()
local mgame = games[math.random(#games)]
local gameclone = mgame:Clone()
gameclone.Parent = workspace
gameclone.Name = "game"
print(mgame)
minitime = gameclone.Time
task.wait(.5)
for _, plr in pairs(game.Players:GetChildren()) do
plr.Character.HumanoidRootPart.CFrame = workspace["tp part"].CFrame
end
local function stop()
gameclone:Destroy()
for _, plr in pairs(game.Players:GetChildren()) do
plr.Character.HumanoidRootPart.CFrame = workspace.gover.CFrame
print("santa!")
end
stopre.OnServerEvent:Connect(stop)
end
end
startre.OnServerEvent:Connect(start)
Local:
start = game.ReplicatedStorage.Start
stop = game.ReplicatedStorage.Stop
while true do
for i = 15, 0, -1 do
script.Parent.towel.Text = `Intermission: {i}`
task.wait(1)
end
start:FireServer()
for i = (minitime), 0, -1 do
script.Parent.towel.Text = `{i}`
task.wait(1)
stop:FireServer()
end
end