Remote Event not firing

So I’m trying to fire an event when a part is touched but it won’t fire.

Local Script

local Level = game.ReplicatedStorage.Events:WaitForChild("Level")

	print("fired from client - client")

Server Script

	print("recieved fire event - server")
	Player.leaderstats.Level.Value = Player.leaderstats.Level.Value + 1 

Nothing- Not even the print()

What I’ve tried:

  • I have turned on HTTP Requests and Enable Studio Access To API Services.

  • I have also tried this post and some others.

Thanks for your time.

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The local script won’t run if it is a descendant of the workspace.

Where is the LocalScript located?

If you’re trying to fire this remote when the LocalScript is in the Workspace, it will not run. You also don’t need to fire a remote event to increase the leaderstats when a part is touched. You can handle this all in a normal script without the use of a RemoteEvent, as seen in the code example below. This also minimizes the risk of exploiters firing a RemoteEvent that will give them more points. In a lot of cases, you do actually have to use a RemoteEvent for Client - Server or Server - Client communication but in this case it’s not necessary, and can all be handled in a normal server script.

---> Script inside the part that is going to be touched
    if hit.Parent:FindFirstChildOfClass("Humanoid") then
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        player.leaderstats.Level.Value += 1
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The Local Script is located inside a Part and the Part is located in Workspace.

Move it to StarterPlayerScripts.

Edit: Look at @LegendOJ1’s solution.

Yeah so then that won’t run because it’s a descendant of the workspace. You could put a normal script as the child of the part instead:

local db = false
local cooldown = 0.5

      local humanoid = hit.Parent:FindFirstChild("Humanoid")
      if humanoid and db == false then --check if it is a character
            db = true
            local player = game.Players:GetPlayerFromCharacter(hit.Parent) --get the player from the character
            player.leaderstats.Level.Value += 1
            db = false
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Thanks, I thought using a Remote Event would be good to use in this case - my mistake.

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