So I ran into problem today. For some reason my Remote isnt firing from client to server
Client script:
local deb = false
script.Parent.MouseButton1Click:Connect(function()
if not deb then
deb = true
game.ReplicatedStorage.Join:FireServer(script.Parent.Value.Value)
warn(script.Parent.Value.Value)
wait(5)
deb = false
end
end)
Okay dumb question but just to be safe, do you actually have a RemoteEvent in ReplicatedStorage called Join? That’s really the only thing I could see that could be related since we’ve mentioned almost everything else
Okay what type of script are you firing to the RemoteEvent with and where is it located? You only mentioned the location of the script with the OnServerEvent