Remote event optimization

Hello, recently I saw a video where someone claimed “combining remote events that are fired on the same frame, is more optimized.” Now, of course if you fire a vfx remote event, and just add a table of all the locations, it would be (For example, a kill / death effect).

What if I fire a ton of varied remotes. from inputs to effects. and I merge them into a single remote?
The total amount of data sent would be higher, but you fire one remote instead of multiple.

From what I could tell, it seems that it’s worse. Because of the higher data size. But I don’t know.
If anyone has a Answer, please let me know.

I don’t know about a more optimized. It would depend on what you’re doing and how you’re defining optimized.

“I merge them into a single remote?
The total amount of data sent would be higher, but you fire one remote instead of multiple.”

This would be totally fine. There would be a few slight advantages and a few slight disadvantages to this. The “higher data size” wouldn’t really matter as a disadvantage because you’ll be sending the same amount either way. This is pretty much the same thing. If anything could be considered optimized it would be;

Lower network traffic overhead and possibly better synchronization.

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