I already posted about something similar to this today, but since i didn’t get this problem, so i’m posting this. Sorry about that.
So, we are making a JJBA game and there is stands, there is a “barrage” move which is fast punches. It needs to cancel after 2 seconds or when you stop pressing the key. It works, but when I do the thing in the video below, it doesnt stop.
Video:https://gyazo.com/e72d38e9112fc9500e9eee524b12aa3b
Local script of the move:
Mouse.KeyDown:Connect(function(Key)
if Key == "e" then
if Player.Character:FindFirstChild("IsMakingAMove").Value == false then
wait(0.1)
if Player.Character:FindFirstChild("IsMakingAMove").Value == false then
if BarrageCooldown == false then
if Summoned == true then
BarrageEvent:FireServer(Stand)
BarrageCooldown = true
IsBarraging = true
wait(2)
if IsBarraging == true then
CancelBarrageEvent:FireServer(Stand)
IsBarraging = false
end
BarrageCooldown = false
end
end
end
end
end
end)
Mouse.KeyUp:Connect(function(Key)
if Key == "e" then
if IsBarraging == true then
if Summoned == true then
CancelBarrageEvent:FireServer(Stand)
IsBarraging = false
end
end
end
end)
Server script:
game.ReplicatedStorage.Barrage.OnServerEvent:Connect(function(Player, TheStand)
local Character = Player.Character
BarrageValue = true
Player.Character:FindFirstChild("IsMakingAMove").Value = true
local AnimController = TheStand.Controller
local BarrageAnim = AnimController:LoadAnimation(TheStand.Barrage)
BarrageAnim:Play()
ReplicatedStorage.Barrage:FireClient(Player)
function cancelBarrage()
BarrageAnim:Stop()
ReplicatedStorage.CancelBarrage:FireClient(Player)
wait(0.2)
Player.Character:FindFirstChild("IsMakingAMove").Value = false
BarrageValue = false
end
wait(2.2)
if BarrageValue == true then
Player.Character:FindFirstChild("IsMakingAMove").Value = false
BarrageValue = false
end
end)
game.ReplicatedStorage.CancelBarrage.OnServerEvent:Connect(function(Player, TheStand)
cancelBarrage()
end)
Sorry about the mess in script.
I tried my best to fix it myself but i can’t stand it anymore, so i decided to post it.