I want to be able to fire a remove event that prints “Hit” when I click. I’m currently trying to develop a combat system, but for some reason the Remote Event won’t properly register. I’ve tried to fix it for the past few hours, and I’m not sure if I’m just overlooking something. Could someone help?
Here you go, I checked the spelling for like the past 30 minutes to make sure it was all right, trying to remove any spaces, but it seems just fine to me
@Serializer Yes, it’s at the very top exactly like that
@kaiyellow2008 Are you sure that’s the issue? To me it shows it being in RemoteStorage, I tried dragging it there again to make sure. I think the DefaultChatSystems thing is just also in Remote Storage
they deprecated a bunch of stuff, like destroy to Destroy, MeshID to MeshId, className to ClassName, etc. I think they just wanted to keep things consistent