Since realizing that player removing doesn’t really work on the client side, I’ve been trying to figure out a way I can get client-sided values that are hosted inside the player (in a leader stats folder) to the server side in order to be saved into a data store. These values change as the player clicks a button in a player gui which is why they are client-sided. I know this can be achieved by doing server → Client → Server remote events, but I know how those are generally not recommended, and I was wondering if there was any other way I could do this?
What if you create the value inside the player on the server when the player joins, and just update it on the server via remote event so it’s always there, so you don’t have to rely on the client firing the server once they leave?
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