so i tried to do some code for a game on team changing but i noticed it didn’t work, so i tried debugging, and it still didn’t work, for example:
game.ReplicatedStorage.ChangeTeamAllies.OnServerEvent:Connect(function()
print("test")
end)
game.ReplicatedStorage.ChangeTeamAxis.OnServerEvent:Connect(function()
print("test123")
end)
(this is remotehandler code for changeteam)
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.ChangeTeamAxis:FireServer()
end)
for example, if i tried to fire this remote event every time the player clicks on the change team button, it won’t print anything out to the output, so i need help
try
game.ReplicatedStorage:WaitForChild("ChangeTeamAllies").OnServerEvent:Connect(function()
print("test")
end)
thanks for the help, but it doesn’t work for me
try printing something in the remotehandler code for changeteam
script.Parent.MouseButton1Click:Connect(function()
print("fired")
game.ReplicatedStorage.ChangeTeamAxis:FireServer()
end)
see if it prints
it did print out the text but fireserver won’t work
script.Parent.Activated:Connect(function()
print("firing")
game.ReplicatedStorage.ChangeTeamAxis:FireServer()
end)
Make sure the server script is in ServerScriptService. Additionally, try printing out the player argument as well.
thanks, i just noticed i accidentally put the server script in replicatedservice