Its recommended that events are placed in ReplicatedStorage.
game.ReplicatedStorage.PlayerChangedEvent:FireServer()
Make if you only want it for one player then
game.ReplicatedStorage.PlayerChangedEvent:FireClient()
Its recommended that events are placed in ReplicatedStorage.
game.ReplicatedStorage.PlayerChangedEvent:FireServer()
Make if you only want it for one player then
game.ReplicatedStorage.PlayerChangedEvent:FireClient()