local playerDied = game.ReplicatedStorage.Events:FindFirstChild("Player_Died");
print("playerDied", playerDied, typeof(playerDied), playerDied.ClassName)
playerDied:InvokeServer() --request to be respawned.
server:
local function playerDied(plr)
print(plr.Name .. " has died!")
return true
end
local playerDied = Events["Player_Died"]; --each time a player has died.
playerDied.OnServerInvoke = playerDied;
13:36:49.563 playerDied Player_Died Instance RemoteFunction function: 0x1d54c7e7cffaf7cb - Client - MAIN:44
13:36:49.564 Expected ':' not '.' calling member function InvokeServer - Client - MAIN:46
13:36:49.564 Stack Begin - Studio
13:36:49.564 Script 'Players.billybobtijoseph.PlayerGui.Septance_GUI.MAIN', Line 46 - Studio - MAIN:46
13:36:49.564 Stack End - Studio