RemoteEvent refuse to acknowledge the existence of a Part

I am not sure if this is a bug or not, but I was fire passing an instance that is available on both the server and on the client to the client from the server. It works for 99% of the characters, but there is this one character that looks identical to the other ones (with a different texture), the client refuses to acknowledge its existence.

I repeatedly fire the events again (even when you can clearly see it is there), and the client still refuses to acknowledge thus printing nil all the time.

Can you send your code?

30letters

Where is the part currently located and is it created from the client or the server? If the part is located somewhere which doesn’t replicate to the client then that could be a potential cause, if the part is created on the client-side from a local script then its existence won’t replicate to the server.