Ive been trying to make a speed spell that makes a global sound when you activate it, but for some reason it doesnt transfer the “spelltype” variable and the “player” variable, ive tried several ways to transfer these variables over to the script but it doesnt seem to work, can someone tell me why this happens and give me a possible fix?
LocalScript
uis.InputBegan:Connect(function(input, IsTyping)
if IsTyping then return
elseif input.KeyCode == Enum.KeyCode.Q and castdebounce == false then
castdebounce = true
spelltype = "Speed"
wait()
rs:FireServer(spelltype, player)
local originalws = player.Character.Humanoid.WalkSpeed
player.Character.Humanoid.WalkSpeed = 27
wait(4)
player.Character.Humanoid.WalkSpeed = originalws
wait(10)
castdebounce = false
end
end)
Script
local rs = script.Parent.rs
local function spell(spelltype, player)
print(player.Name)
if spelltype == "Speed" then
player.HumanoidRootPart.SpeedCast:Play()
end
end
rs.OnServerEvent:Connect(spell)